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- For a more comprehensive changelog for the latest experimental CVS code, see:
- http://scummvm.sourceforge.net/daily/ChangeLog
-
- 0.8.2 (2006-02-08)
- General:
- - Fixed OS X bundle building when using GCC 3.3.
-
- SCUMM:
- - Added support for rotating and scaling of sprites in HE games.
-
- Sword2:
- - Fixed last-minute crash when playing sound effects.
-
- WinCE Port:
- - Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815)
- - Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos)
- - Fixed QVGA Smartphone detection (mean it this time :p)
- - Fixed Smartphone double right click issue.
-
- 0.8.1 (2006-01-31)
- General:
- - Fixed compiling with GCC 2.95.
- - Fixed LaTeX documentation.
- - Switched to new improved logo which matches new site design.
- - More descriptive game titles in all engines.
- - Fixed crash when trying to apply aspect-ratio correction to games that
- cannot use it.
- - Fixed potential security vulnerability with oversized PATH environment
- variables.
- - Lowered the default gain for the FluidSynth music driver and made it
- configurable.
-
- SCUMM:
- - Scrolling fixes in COMI, so it is less CPU-hungry.
- - Added support for Maniac Mansion NES German version.
- - Fixed mouse button states in COMI.
- - Fixed overflow when using control panel for robot in the Dig.
- - Added support for sound code, used by songs in HE games.
- - Improved shadows in later HE games.
- - Fixed subtitles glitches in HE games.
- - Improved music/sound for HE games.
- - Improved support for international versions of HE games.
- - Improved support for Macintosh versions of games.
- - Fixed several minor bugs.
-
- BASS:
- - Fix crash when speed/volume sliders are clicked and then dragged out
- of the scummvm window.
-
- Gob:
- - Fixed disappearing cursor when level password is typed in
- - Warn user if he tries to run CD version directly from CD under Windows
-
- Queen:
- - Fixed charset for Spanish version.
-
- SAGA:
- - Fixed digital music playback under BE systems.
-
- Simon:
- - Implemented more precise MD5-based game detection.
- - Added Polish support for Simon the Sorcerer 2.
- - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- - Fixed palette delay at the end of Simon the Sorcerer 1.
- - Fixed sound looping in Windows version of Simon the Sorcerer 2.
-
- Sword1:
- - Fixed a bug where looping sounds would keep playing during cutscenes or
- when displaying any form of control panel dialog.
- - The save game dialog would erroneously claim an I/O error occurred if the
- savegame list had unused slots, and savegames were compressed.
- - Fixed a scrolling bug which caused the finale sequence to be displayed
- incorrectly.
-
- Sword2:
- - Fixes and cleanups to the end credits. The German credits work now.
- - Fixed missing speech/music in the second half of the game, reported to
- happen in some versions of the game.
-
- PS2 Port:
- - Completely reworked and now really goes official.
-
- PSP Port:
- - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
- tracks (most notably the CD version of Monkey Island 1), to stop
- functioning properly after a while.
-
- WinCE Port:
- - Check backends/wince/README-WinCE for the latest news
- - Fixed disappearing panel when opening a list widget in GUI
- - Knakos patches (QVGA smartphones fix, easier key binding and panel
- switching)
-
- 0.8.0 (2005-10-30)
- New Games:
- - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
- and "Inherit the Earth").
- - Added Gob engine (for the Goblins series). Currently, only the
- first of the Goblins games is supported.
-
- New Ports:
- - Added PlayStation 2 port.
- - Added PlayStation Portable (PSP) port.
- - Added AmigaOS 4 port.
- - Added EPOC/SymbianOS port.
- - Added fixes for OS/2 port.
-
- General:
- - Reworked cursor handling in SDL backend. Now cursors can have
- their own palette and scaling. This is used by Humongous
- Entertainment games now.
- - Added FluidSynth MIDI driver.
- - Added GUI for the "soundfont" setting. (Currently only used by the
- CoreAudio and FluidSynth MIDI drivers.)
- - The MPEG player could hang if the sound ended prematurely.
- - Improved autoscaling GUI, which takes full advantage of your screen.
- - Fixes for GCC 4.
-
- SCUMM:
- - Added support for Mac Humongous Entertainment titles.
- - Added support for multiple filenames/versions using a single target.
- - Implemented CGA and Hercules render modes in early LEC titles.
- - Added dialogs which are shown when you modify the talkspeed or
- music volume using hotkeys.
- - Added support for NES version of Maniac Mansion.
- - Added thumbnail support for savegames.
- - Broke compatibility with HE savegame (HE v71 and upwards only).
- - Added possibility to disable building of HE and SCUMM v7 & v8 games
- support.
- - Fixed the last few known music glitches in Sam & Max. (There are
- still some - probably - minor missing features though.)
- - Added support for Commodore64 version of Zak McKracken
- - Eliminated all demos targets and platform-specific targets. Config
- file is autoupdated.
-
- Sword2:
- - Made the resource manager expire resources more intelligently.
- - Improved performance when playing the game from CD instead of hard
- disk.
- - Simplified sound effects handling. Again.
- - Code cleanups and restructuring.
- - Fixed long-standing bug in decompressing sounds from the
- speech/music CLU files. It was generating one sample too many,
- which could be heard as a very slight popping noise at the end of
- some sounds. Files that have been compressed with older versions
- of compress_sword2 will, of course, still have the same error. You
- may want to regenerate them.
-
- 0.7.1 (2005-03-27)
- General:
- - Added a MT-32 emulator. (It was actually added in 0.7.0 but we
- forgot to put it into the NEWS file :-).
- - Less memory-hungry MPEG movie playback for the Broken Sword games.
-
- SCUMM:
- - Fixed wrong actor animation in Full Throttle INSANE
-
- Windows Mobile port (PocketPC / Smartphone) :
- - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
- - Better low quality Adlib emulation for FOTAQ
- - Fix randomly broken Hide Toolbar option (thanks iKi)
- - Fix first hardware key mapping (was not displayed before)
- - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
- - Fix Zone key action on Smartphone (now mapped on key 9)
- - Experimental third party VGA mode (SE-VGA) fix
- - Add Key Mapping option in the launcher (Options / Misc / Keys)
- - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
- - Fix key mapping issues introduced in 0.7.0
- - Full Throttle interactive action sequences should be more playable.
- - New key mapping option "FT Cheat" to win a Full Throttle action sequence
- - Quit Simon game with 'Action key' on Smartphones
-
- Sword2:
- - Fixed crash caused by attempting to play music from CD1 and CD2 at the
- same time.
- - Fixed crash in the cutscene player if the speech file was missing.
-
- BASS:
- - Fixed crash when talking to the gardener using spanish text with the
- floppy version.
-
- 0.7.0 (2004-12-24)
- New Games:
- - Added 26 Humongous Entertainment titles, only a few are completable.
-
- General:
- - Added support for FLAC (lossless) encoded audio files
- - Added an 'On Screen Display' to the SDL backend
- - Partially rewrote the backend API
- - Comments and the order of section in config files are preserved now
- - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
- and AdvMame2x is MMX accelerated
- - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- - Added 'Extra Path' option allows for a searching an additional datafile
- location (for reencoded cutscenes and the like)
- - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
- operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- - Separate smaller font for the console, allowing for more visible
- information, for example in the SCUMM debugger.
- - Added support for setting output sample rate at run-time, although there
- is currently no GUI for it.
- - The save directory now has a default rather than the current directory on
- some platforms:
- Mac OS X: $HOME/Documents/ScummVM Savegames/
- Other unices: $HOME/.scummvm/
- - Added a new about dialog with scrolling credits
-
- SCUMM:
- - Removed the old zak256 target, use zakTowns instead
- - Added native support for Macintosh versions using a special container
- file. This removes the need for using the 'RESCUMM' program
- - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
- (matching the original engine)
- - Partially rewrote the text engine, fixing various bugs, especially in
- newer games (The Dig, COMI)
- - Fixed actor drawing glitches in V1 Maniac and Zak
- - Fixed ship-to-ship graphic glitches in COMI
- - Fixed palette glitches in COMI
-
- Queen:
- - Fixed some issues with the Dreamcast backend.
-
- Sword1:
- - Added support for compressed speech and music.
- - Added support for the demo.
- - Better support for the Czech version.
- - Added workarounds for script and subtitle bugs in some game versions.
-
- Sword2:
- - Simplified memory/resource management
- - Simplified sound effects handling
- - Added support for compressed speech and music.
- - Fixed various minor bugs.
-
- BASS:
- - Added workarounds for some rare scripting bugs that could render the game
- unwinnable.
-
- 0.6.1b (2004-08-03)
- General:
- - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
- - Fixed crashes on 64-bit architectures
-
- SCUMM:
- - Fixed VOC crash when playing DOTT Floppy
- - Fixed palette issues in Amiga version of MI2
-
- Simon:
- - Fixed VOC crash
-
- 0.6.1 (2004-07-25)
- General:
- - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
- same file handle, e.g. in the Sam & Max intro when using monster.sog.
-
- SCUMM:
- - As usual: many SCUMM game engine fixes.
- - Added graphics decoders for 3DO Humongous Entertainment games
- - Numerous Humongous Entertainment games fixes
- - Fixed bug in Full Throttle, so battle difficulty matches original
- - Improved Digital iMUSE
-
- Sword1:
- - Warn the user if saving fails, instead of crashing.
- - Slightly more user-friendly save/restore dialog.
- - Fixed masking glitch outside Nico's apartment.
-
- BASS:
- - Warn the user if saving a game doesn't work.
-
- Simon:
- - Fixed crashes in some international versions
-
- 0.6.0 (2004-03-14)
- New Games:
- - Added Broken Sword 1 engine.
- - Added Broken Sword 2 engine.
- - Added Flight of the Amazon Queen engine
- - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
- - SCUMM game Full Throttle is now supported
-
- General:
- - Subtitles now default to disabled. '-n' option now enabled subtitles.
- - Added HQ2x and HQ3x scalers
- - Rewrote sound code for more flexibility and performance
- - Improved native MT32 support
- - Adlib GM emulation table revamped, providing more accurate software MIDI
- - Default Makefile now uses configure script
- - Greatly improved the launcher and options dialogs (work-in-progress)
- - Many other "under the hood" improvements, like a new config managment
- and plugin capabilities
-
- Simon:
- - Added data files decoder for Amiga disk versions
- - Added support for inventory graphics in Amiga versions
- - Fixed various brief freezes
- - Fixed minor glitches in load/save dialog in non-English versions
- - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
-
- SCUMM:
- - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- - Added INSANE support for Full Throttle 'action sequences'
- - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- - Added Adlib support for indy3ega and loom (ega)
- - Added MIDI support for loom (ega), monkeyega and monkeyvga.
- - Added sound effects support for indy3/monkeyega/monkeyvga/pass
- - Added FM Towns targets for Loom and Indy3
- - Rewrote in-game menu (F5) to be easier to use
- - Improved FM Towns SFX support (YM2612 emulation, looping)
- - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
- - Rewrote Digital iMUSE music system
- - Several Analog iMUSE music system bugs fixed
- - Improved music/sound for various Amiga versions
- - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
- - Keyboard fighting in Fate of Atlantis now works
- - Keyboard support for cannon battle in Curse of Monkey Island
- - Keyboard support for derby scene in Full Throttle
-
- 0.5.1 (2003-08-06)
- - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- - Fixed dialog skipping in V7 games
- - Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
- - Fixed various COMI bugs related to actor placement/scaling
- - Added complete Hebrew support for Simon the Sorcerer 1 and 2
- - Several MorphOS and DreamCast port fixes
- - DreamCast now runs Simon the Sorcerer 1 & 2
- - Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
- the top part of the screen by linking to a bugfixed version of SDL
-
- 0.5.0 (2003-08-02)
- - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
- - Beneath A Steel Sky is now supported and completable
- - Added support for Amiga version of Monkey Island 1
- - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
- - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
- - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- - Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
- - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
- - Support for music in simon1demo (Proprietary format)
- - Complete music support for Simon the Sorcerer 2
- - Improved music and sound support in Zak256
- - Added Aspect Ratio option
- - Many other bug fixes, improvements and optimizations
-
- 0.4.1 (2003-05-25)
- - Added AdvMame3x filter
- - Fixed crash in Curse of Monkey Island (and possibly other games as well)
- - Fixed airport doors in Zak256
- - Fixed crash in SDL backend
- - Fixed various iMUSE bugs
-
- 0.4.0 (2003-05-11)
- - Curse of Monkey Island (comi) support (experimental)
- - Added support for the EGA versions of Loom, Monkey Island and Indy3
- - Improved music support in Indy3 and the floppy versions of Monkey Island
- - Many Simon the Sorcerer 1 & 2 improvements and fixes
- - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- - Preliminary support for early Humongous Entertainment titles (very experimental)
- - New debug console and several GUI/Launcher enhancements
- - New Save/Load code (easier to expand while retaining compatibility)
- - DreamCast port now works with new games added for 0.3.0b
- - New official PalmOS port
- - Various minor and not so minor SCUMM game fixes
- - Large memory leak fixed for The Dig/ComI
- - SMUSH code optimised, frame dropping added for slower machines
- - Code cleanups
-
- 0.3.0b (2002-12-08)
- - massive cleanup work for iMUSE. Sam and Max music now plays correctly
- - many bugfixes for Zak256, + sound and music support
- - music support for Simon the Sorcerer on any platform with real MIDI
- - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- - completed support for Monkey1 VGA Floppy, The Dig
- - added akos16 implementation for The Dig and Full Throttle costumes
- - added digital iMUSE implementation for The Dig and Full Throttle music.
- - Loom CD speech+music syncronisation improved greatly
- - added midi-emulation via adlib, for platforms without sequencer support
- - code separation of various engine parts into several libraries
- - several fixes to prevent Simon the Sorcerer crashing and hanging
- - hundreds of bugfixes for many other games
- - new SMUSH video engine, for Full Throttle and The Dig
- - new in-game GUI
- - launcher dialog
-
- 0.2.0 (2002-04-14)
- - core engine rewrite
- - enhanced ingame GUI, including options/volume settings.
- - auto-save feature
- - added more command-line options, and configuration file
- - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- - support for MAD MP3 compressed audio
- - support for first non-SCUMM games (Simon the Sorcerer)
- - support for V4 games (Loom CD)
- - enhanced V6 game support (Sam and Max is now completable)
- - experimental support for V7 games (Full Throttle/The Dig)
- - experimental support for V3 games (Zak256/Indy3)
-
- 0.1.0 (2002-01-13)
- - loads of changes
-
- 0.0.2 (2001-10-12):
- - bug fixes
- - save & load support
-
- 0.0.1 (2001-10-08):
- - initial version
-